Early character designs[]
Not many images of character concept art has resurfaced. The King's early design shows him with ears on the sides of his head and with nostrils under his nose. The only mainline cousins with a possible concept designs that has been shown are for Fujio, Shikao and Mu. His beta design can be seen inside of the Katamari Wa Damacy album pamphlet. This Mu design shows him with bug-like limbs, a longer antenna, and only three eyes. Cousin from Namco High has the most concept designs that are publicly available, with a total of 12 different concept designs.
Characters[]
Namco High[]
Prototypes[]
Action Drive[]
Like every other game, Katamari had concept art to test how the game would play, or which art style would fit the world of the game better. In an ongoing Twitter thread, Keita Takahashi shared some concept art for Katamari and explained what the original idea for the game was, as well as the origins of some concepts.
Originally, the King, Prince, and Queen were part of a project code-named Action Drive. The original story involved the Queen being kidnapped by crazy scientists. The King wishes to rescue her, but thanks to his laziness, he doesn't want to do it himself. Instead, he opts to send his son, the Prince, to do it instead. Since the Prince is so small, getting around to search is a hassle for him. To make things easier, he decides 'human jacking' would be the best option. Gameplay would have involved using his hammer head to stun humans before putting a magic controller into their head to control them, making the search for the Queen much more efficient. The project was turned down, but Keita decided to reuse the designs he made for Katamari Damacy later on.
Katamari Damacy Prototype (2002)[]
Katamari Series[]
Katamari Damacy[]
Katamari Damacy Patent[]
Katamari Design Documents[]
We ♥ Katamari[]
Beautiful Katamari[]
Katamari Damacy Online[]
Katamari Forever[]
Touch My Katamari[]
Near[]
Amazing Katamari Damacy[]
External Links[]
- Two pieces of concept art of Cousin drawn by Yuko Ota. The first one shows five unused designs and the second one shows some conceptual color pallets alongside the final color pallet and designs of Cousin as well.
- The blog post where the Amazing Katamari Space Beetle design was shown, detailing its intended function as well.
References[]
- ↑ Game Developer December 2004 Issue - Uncanny Valley
- ↑ King's Book part 2
- ↑ Inside Game Design by Iain Simons
- ↑ @Keitatakahacy: "Made this for Katamari Prototype Damacy. Maybe around 2001 or 2002."
- ↑ Katamari Damacy's 10th Anniversary This Year
- ↑ Game Developer December 2004 Issue- Katamari Damacy Postmortem


![Shikaoconcept.png (148 KB) Shikao concept design[1]](https://static.wikia.nocookie.net/katamari/images/8/88/Shikaoconcept.png/revision/latest/scale-to-width-down/149?cb=20231113062917)



![2004fuji.gif (4 KB) Fujio concept design[2]](https://static.wikia.nocookie.net/katamari/images/9/90/2004fuji.gif/revision/latest?cb=20220406032429)










![Ad concepts.png (314 KB) Action Drive concept sketch page[3]](https://static.wikia.nocookie.net/katamari/images/d/d0/Ad_concepts.png/revision/latest/scale-to-width-down/185?cb=20240511225103)
![Prototype art.jpg (49 KB) Artwork designed for the prototype[4]](https://static.wikia.nocookie.net/katamari/images/4/43/Prototype_art.jpg/revision/latest/scale-to-width-down/185?cb=20230222202531)
![2002 signboard.jpeg (192 KB) Katamari Damacy Prototype Signboard[5]](https://static.wikia.nocookie.net/katamari/images/4/41/2002_signboard.jpeg/revision/latest/scale-to-width-down/136?cb=20230206214550)





![Mortem.jpg (22 KB) Concept designs of humans and animals featured in Game Developer December 2004 Issue[6]](https://static.wikia.nocookie.net/katamari/images/b/b8/Mortem.jpg/revision/latest/scale-to-width-down/108?cb=20231113063911)





































































