Crankin's Time Travel Adventure is a launch title for the Playdate handheld console.[1]
Gameplay[]
The game utilizes the Playdate's crank design. The player controls Crankin, a robot who overslept for an important date with his girlfriend, Crankette. Crankin must now hurry to meet up with Crankette, but there are many obstacles in his path. The player must use the Playdate's crank to either advance or rewind time, so Crankin can avoid the obstacles and meet up with his girlfriend.[2]
Characters[]
Crankin's Punishments[]
Listed below are all the possible ways Crankin is punished by Crankette for being late:
- Punches him
- Chews him out
- Kicks him in the groin
- Suplexes him
- Looks away from him
- Turns into a fairy and uses magic to drop the chapel bell on him (Only happens on the Last Date)
- Donkey kicks him, gives him a haymaker, and uppercuts him (Ending sequence)
Trivia[]
- The logo of the game is reminiscent of the logo of the Back to the Future franchise, which is likely due to how the former dabbles with time travel like the latter.
- The clock acts more like a timer, at it moves as if the minutes are seconds (ex: "3:10 AM" means that ten seconds have passed, not minutes).
- It's impossible for Crankin to meet up with Crankette on time, as each level starts at 3;00 AM, the time Crankette always wishes to meet up on.
- However, the 50th level (a.k.a. "The Last Date"), is the only level where Crankin wakes up at a time earlier than 3:00 AM (2:30 AM, to be exact), thus it's the only level where it's possible to meet up with Crankette on time.
- The Last Date is the easiest level besides the very first one, as there are no obstacles or gimmicks whatsoever. The player is instead encouraged to turn the Playdate's crank as fast as possible, in order for Crankin to meet up with his girlfriend on time,
- It's hinted that Crankin oversleeps on purpose, as it's stated in his profile that he likes getting hurt by Crankette as punishment for being late.











