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Dsi Game

Logo of Korogashi Puzzle Katamari Damacy.

Korogashi Puzzle Katamari Damacy (ころがしパズル塊魂, Korogashi Pazuru Katamari Damashii?) is a falling block puzzle video game released by Namco Bandai for the Nintendo DSi's DSiWare digital download service for 500 points (5 dollars). It is a spin-off of the Katamari series. However, it bears little resemblance to the series, resembling Tetris more so.[1] It uses the gameplay engine and concept of Pac-Attack and Cosmo Gang the Puzzle, 2 puzzle games created by Namco.[2]

Gameplay[]

Korogashi Puzzle Katamari Damacy

A screenshot showing what the Gameplay looks like.

The player must stack items up and then drop a katamari to sweep them away all at once. A line of 6 blocks disappear once it's formed. The cousins go up a black hole conveyor where you need to place the piece into the playfield before it gets sucked up to be dropped into the playfield. As the the stack gets higher, The Prince gets more and more scared. The game is over when a block or an item reaches the top without a katamari active or when the timer runs out challenge mode (except for Blue Planet). Upon Game Over, The Prince falls to his knees to cry then the King scolds The Prince to do better.

Giving the King katamaris of various sizes makes him say various things: Giving him one with nothing on it will have him yell at you for wasting a perfectly good katamari. Then, before tossing it away, he tells you to stop giving him wasted katamaris. If given a small katamari (1-6 items), he will say that it's the smallest katamari he's ever seen. He then tosses it downwards. If given a small, complete katamari (7-12 items), he tells you the katamari is okay, but not great, then creates a small star. Making a medium-sized katamari (13-26 items) has him congratulate you. Then he creates a make big, shining star. Making a big katamari (27-33 items) has him say that he's impressed, then creates a rainbow star. Making a gigantic katamari (34+ items) will have him exclaim in surprise at the sheer size, then creates a planet. This relates size to number of items within the katamari, not the actual metric size of the katamari itself. There is a small chance for a star to become blue.

There are two main game modes available to play, these are the Endless and Challenge modes.

Game Modes[]

Challenge gives you a specific goal to complete, usually with a time set by The King of All Cosmos. It has 5 planets that have a specific mission with 10 levels.

  • Green Planet: Make a certain amount of stars (rolling up 7 items or more in a single katamari)
  • Yellow Planet: Roll up a certain amount of a single type of item
  • Red Planet: Roll up a certain amount of items in a single katamari
  • Blue Planet: Survive until the timer runs out
  • Purple Planet: Roll up a certain amount of items

Once you finish all 50 levels, a secret final level appears. The final level is the black hole where you need to create 30 stars in 999 seconds. After the final level is complete, the katamaris clump together to form one giant katamari, then the king tosses it into the black hole, making it disappear. The King then congratulates you for restoring the stars in the sky and for removing the black hole. He then gives a royal rainbow and the credits roll.

Endless is about getting a high score before the blocks hit the top. After rolling a certain number of items or clearing a number of lines, the level increases. There are 4 difficulties and each start at a different level. Easy starts you at Level 1. Medium starts you on Level 21. Hard starts you on level 51. If you score over 1,000,000 points in Hard, you unlock a secret Expert difficulty which starts you on Level 91.

Presents[]

  • Falling Katamari: Stops time for a few seconds
  • Speed Down: Slows down the black hole conveyor
  • Queen: Eliminates the top half of the stack in the playfield
  • Star: Eliminates the highest quantity of the item type in the playfield

King Block[]

There are king blocks that show up in later levels and in Endless. They have a timer and you need to roll them up before it hits zero. Failing to roll them up results in the king's head showing up, then gives a curse before all the king blocks turn into items:

  • Orange: Presumably nothing
  • Red: The playfield rises up 2 blocks
  • Silver: Speeds up the black hole conveyor
  • Pink: 3-5 Pieces start dropping into the playfield

Development[]

Korogashi Puzzle Katamari Damacy was announced on February 18, 2009, and was released on March 25, 2009. It was published by Namco Bandai. However, it was never published outside of Japan and at this point of time, its very unlikely it will ever be.

Audio[]

The ending theme is performed by Hatsune Miku using Yamaha's Vocaloid2 speech synthesis device. The game uses sequenced renditions of other Katamari songs, including Lonely Rolling Star, Katamari on the Rocks, Katamari on the Swing, and Katamari On the Funk for the in-game music, an 8-bit rendition of the second part of Katamari Nah-Nah for the tutorial, Katamari Nah-Nah for the title screen, Walking on a Star! for the Challenge Level Selection, the jingle of LOVE & PEACE & Katamari Damacy for the level complete, and Lovely Angel for the ending.

Gallery[]

External links[]

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