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Touch My Katamari
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Developer(s) Namco
Publisher(s) Namco
Series Katamari Damacy
Aspect ratio 16:9 (960×544)
Platform(s) PlayStation Vita
Release date(s)

JP December 17, 2011[1]EU February 22, 2012[2]NA February 22, 2012[3]

Genre(s) Third-person puzzle-action
Mode(s) Single-player
Rating(s) 3+
Media Digital distribution
System requirements
Input methods Accelerometer

Multi-touch

Touch-my-katamari-300x150

Touch My Katamari Official North American Logo

Tap My Katamari (塊魂ノビータ Katamari Damashī Nobīta) is the sixth game in the Katamari Series released for the Playstation Vita on December 11th of 2011 on Japan and on February 22th of 2012 on Europe and North America.
Katamari-Damacy Vita-Announcement header

Katamari Damacy No-Vita Official Japanese Logo

GameplayEdit

The game carries on the gameplay of previous Katamari games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.

StoryEdit

Long ago, the King of All Cosmos brought light to the sky and replaced the stars of the universe, giving the people of Earth a beautiful portrait and a source of great inspiration. This, as you might imagine, made the King of All Cosmos tremendously popular. And he savored that popularity, until a normal family -- in a discussion about the King's awesomeness -- mentioned that the King and the local school principle were equally cool.
This horrified the King of All Cosmos. The King then confesses to his son The Prince, that he had been a bit lazy and that there was no wonder that Katamari Damacy fans were dissapointed, he instructs The Prince to roll katamaris that the King can eat to make the "cosmic belly" fit once more.

SoundtrackEdit

TMK Soundtrack 1
TMK Soundtrack 2
TMK Soundtrack 3

Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ Katamari Damashī Nobīta), is a video game produced by Namco Bandai Games for the PlayStation Vita in 2011. As has become commonplace for the series, its music was composed by a large number of composers: a large team headed by Taku Inoue included series veteran Yuu Miyake, Ken Inaoka, BAKUBAKU DOKIN, Akitaka Tohyama, Hiroyuki Kawada, Yoshihito Yano, Yuichi Nakamura, Hiroshi Okubo, and Trine. The music includes both original pieces as well as many remixes of pieces from prior games, such as a new version of "Lonely Rolling Star". Inoue was charged by Miyake with making the music of the game "newer and fresher", as Miyake was tired of the series repeating the same concepts, and Inoue attempted to impart his own style into the original pieces and to use new styles of arrangements.

The music was released in several forms. First, as a soundtrack album, Katamari Damacy Novita Original Soundtrack: Katamori Damacy (塊魂ノ・ビ~タ オリジナルサウンドトラック 「かたもりだましい」), which contains 16 tracks and has a length of 1:12:12. It was published by Columbia Music Entertainment on December 21, 2011 with the catalog number COCX-37131. An additional two digital-only publications of songs from the game, titled Kamatari Damacy - Touch My Katamari Original Sound Track 2 and Katamari Aventur Damacy - Touch My Katamari Original Sound Track 3, were released on April 10, 2012 and November 20, 2012, with eleven and three songs and lengths of 33:01 and 10:10, respectively.

Christopher Huynh of Video Game Music Online (formerly Square Enix Music Online), in their review of Katamori Damacy, felt that the soundtrack had the energy of the first few soundtracks in the series, while providing a more cohesive experience by not including "filler" tracks like previous albums.



LevelsEdit

Level Mode

Items

Score Candy
Remember Usual ±256, 280 100 5
Make It Big 1: Playtime Usual, K Drive, Eternal ±667 120 30
Make It Big 2: Fashion Usual, K Drive, Eternal ±801 120 50
Make It Big 3: Sports Usual, K Drive, Eternal ±630 120 50
Make It Big 4: Rich Usual, K Drive, Eternal ±932 120 80
Make It Big 5: Children Usual, K Drive, Eternal ±673 120 60
Make It Big 6: Workers Usual, K Drive, Eternal ±1,328 120 100
Make It Big 7: Powerful Usual, K Drive, Eternal ±700 120 70
Make It Big 8: Royal Usual, K Drive, Eternal ±1,217 120 120
Diet Special Usual, K Drive, Eternal ±610 120 60
Clean Up Special Usual, K Drive ±150 120 30
50 Items Special Usual, K Drive, Eternal ±575 120 50
Cows and Bears Special Usual, K Drive, Eternal ±798 120 70

Downloadable ContentEdit

The downloadable content in Touch My Katamari is piled into a several different features. Such feautres include:

Fan Damacy: Points needed to redeem Download Requests.

Download Requests: Add-on level content for Touch My Katamari.

Katamari Songs: Extra song's to play while rolling your Katamari!

Each request can be reedeemed in-game by using Fan Damacy's. These are the current Request's avalible on the PlayStation Store:

  • Download Request #1: Snowman!

Relive your childhood by rolling up a snowman!

  • Download Request #2: Shopping

Roll up and make an expensive Katamari!

  • Download Request #3: Maid Heaven

Clean up after yourself!

  • Download Request #4: We Love PAC-MAN

PAC-MAN going strong at 30!

  • Download Request #5: 'Downhill Race

Race againsts the clock!

  • Download Request #6: Katamari soccer

Play soccer with your Katamari!

  • Download Request #7 Katamari Fan Festival

Roll up a festival!

  • Download Request #8: Athlete Abyss

Train your hardest in Athlete Abyss!

  • Download Request #9: The Great Journey

Roll up the King!

Level Mode

Items

Score Candy
Snowman! Usual, K Drive ±548 120 60
Shopping Usual, K Drive, Eternal ±666 120 50
Maid Heaven Usual, K Drive, Eternal ±502 120 50
We Love PAC-MAN Usual, K Drive, Eternal ±795 120 60
Downhill Race Usual, K Drive, Eternal ±569 120 20
Katamari Soccer Usual, K Drive, Eternal ±640 120 50
Katamari Fan Festival Usual, K Drive, Eternal ±745 120 60
Athlete Abyss Usual, K Drive, Eternal ±590 120 40
The Great Journey Usual, K Drive, Eternal ±2,678 120 130

ReceptionEdit

Touch My Katamari was met with average to mixed reviews upon release, as GameRankings gave it a score of 70.12%, while Metacritic gave it 69 out of 100.

Media Create reports did not have the game in the top 50 selling games in the week after its debut. On PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans, because longtime fans were likely to find the recycled stages somewhat stale. In a hands-on preview, 1UP.com's Jeremy Parish had similar comments, saying that the series now "continues to miss the point"

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