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(Soundtrack)
(Ranks)
 
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[[File:Touch-my-katamari-300x150.jpg|frame|Touch My Katamari Official North American Logo]]
 
[[File:Touch-my-katamari-300x150.jpg|frame|Touch My Katamari Official North American Logo]]
Tap My Katamari<span style="font-weight: normal"> (塊魂ノビータ ''Katamari Damashī Nobīta''</span>) is the sixth game in the Katamari Series released for the Playstation Vita on December 11th of 2011 on Japan and on February 22th of 2012 on Europe and North America.[[File:Katamari-Damacy_Vita-Announcement_header.jpg|thumb|300px|Katamari Damacy No-Vita Official Japanese Logo]]
+
Touch My Katamari<span style="font-weight: normal"> (塊魂ノビータ ''Katamari Damashī Nobīta''</span>) is the sixth game in the Katamari Series released for the Playstation Vita on December 11th of 2011 on Japan and on February 22th of 2012 on Europe and North America.[[File:Katamari-Damacy_Vita-Announcement_header.jpg|thumb|300px|Katamari Damacy No-Vita Official Japanese Logo]]
 
==Gameplay==
 
==Gameplay==
The game carries on the gameplay of previous ''Katamari'' games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach a desired size within a time limit. However, this iteration adds new gameplay mechanics that makes use of the PlayStation Vita's features. Along with the analogue controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.
+
The game carries on the gameplay of previous ''Katamari'' games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach the desired size within a time limit. However, this iteration adds new gameplay mechanics that make use of the PlayStation Vita's features. Along with the analog controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.
  +
  +
The player is able to earn candies when they play everyday, the player is rewarded with 1 candy and it doubles the more days they play until the candy count reaches 256 candies as it reached its possible maximum. The player can earn candies randomly from their fans as the king presents the candies to the player, the fans are able to give out 500 candies at a random given time.
  +
 
==Story==
 
==Story==
Long ago, the King of All Cosmos brought light to the sky and replaced the stars of the universe, giving the people of Earth a beautiful portrait and a source of great inspiration. This, as you might imagine, made the King of All Cosmos tremendously popular. And he savored that popularity, until a normal family -- in a discussion about the King's awesomeness -- mentioned that the King and the local school principle were equally cool.<br />
+
Long ago, the King of All Cosmos brought light to the sky and replaced the stars of the universe, giving the people of Earth a beautiful portrait and a source of great inspiration. This, as you might imagine, made the King of All Cosmos tremendously popular. And he savored that popularity until a normal family -- in a discussion about the King's awesomeness -- mentioned that the King and the local school principal were equally cool.<br />
 
This horrified the King of All Cosmos.
 
This horrified the King of All Cosmos.
The King then confesses to his son The Prince, that he had been a bit lazy and that there was no wonder that Katamari Damacy fans were dissapointed, he instructs The Prince to roll katamaris that the King can eat to make the "cosmic belly" fit once more.
+
The King then confesses to his son The Prince, that he had been a bit lazy and that there was no wonder that Katamari Damacy fans were disappointed, he instructs The Prince to roll katamaris that the King can eat to make the "cosmic belly" fit once more.
   
 
== Katamari Achievements==
 
== Katamari Achievements==
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Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ Katamari Damashī Nobīta), is a video game produced by Namco Bandai Games for the PlayStation Vita in 2011. As has become commonplace for the series, its music was composed by a large number of composers: a large team headed by Taku Inoue included series veteran Yuu Miyake, Ken Inaoka, BAKUBAKU DOKIN, Akitaka Tohyama, Hiroyuki Kawada, Yoshihito Yano, Yuichi Nakamura, Hiroshi Okubo, and Trine. The music includes both original pieces as well as many remixes of pieces from prior games, such as a new version of "Lonely Rolling Star". Inoue was charged by Miyake with making the music of the game "newer and fresher", as Miyake was tired of the series repeating the same concepts, and Inoue attempted to impart his own style into the original pieces and to use new styles of arrangements.
 
Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ Katamari Damashī Nobīta), is a video game produced by Namco Bandai Games for the PlayStation Vita in 2011. As has become commonplace for the series, its music was composed by a large number of composers: a large team headed by Taku Inoue included series veteran Yuu Miyake, Ken Inaoka, BAKUBAKU DOKIN, Akitaka Tohyama, Hiroyuki Kawada, Yoshihito Yano, Yuichi Nakamura, Hiroshi Okubo, and Trine. The music includes both original pieces as well as many remixes of pieces from prior games, such as a new version of "Lonely Rolling Star". Inoue was charged by Miyake with making the music of the game "newer and fresher", as Miyake was tired of the series repeating the same concepts, and Inoue attempted to impart his own style into the original pieces and to use new styles of arrangements.
   
The music was released in several forms. First, as a soundtrack album, [[Katamari Damacy Novita Original Soundtrack: Katamori Damacy]] (塊魂ノ・ビ~タ オリジナルサウンドトラック 「かたもりだましい」), which contains 16 tracks and has a length of 1:12:12. It was published by Columbia Music Entertainment on December 21, 2011 with the catalog number COCX-37131. An additional two digital-only publications of songs from the game, titled Kamatari Damacy - Touch My Katamari Original Sound Track 2 and Katamari Aventur Damacy - Touch My Katamari Original Sound Track 3, were released on April 10, 2012 and November 20, 2012, with eleven and three songs and lengths of 33:01 and 10:10, respectively.
+
The music was released in several forms. First, as a soundtrack album, [[Katamari Damacy Novita Original Soundtrack: Katamori Damacy]] (塊魂ノ・ビ~タ オリジナルサウンドトラック 「かたもりだましい」), which contains 16 tracks and has a length of 1:12:12. It was published by Columbia Music Entertainment on December 21, 2011, with the catalog number COCX-37131. An additional two digital-only publications of songs from the game, titled [[Kamatari Damacy - Touch My Katamari Original Sound Track 2]] and [[Katamari Aventur Damacy - Touch My Katamari Original Sound Track 3]], were released on April 10, 2012, and November 20, 2012, with eleven and three songs and lengths of 33:01 and 10:10, respectively.
   
Christopher Huynh of Video Game Music Online (formerly Square Enix Music Online), in their review of Katamori Damacy, felt that the soundtrack had the energy of the first few soundtracks in the series, while providing a more cohesive experience by not including "filler" tracks like previous albums.
+
Christopher Huynh of Video Game Music Online (formerly Square Enix Music Online), in their review of Katamori Damacy, felt that the soundtrack had the energy of the first few soundtracks in the series while providing a more cohesive experience by not including "filler" tracks like previous albums.
 
{| cellpadding="0" class="tracklist collapsible collapsed" id="collapsibleTable0" style="width: 100%; border-width: 0px; border-collapse: collapse;"
 
{| cellpadding="0" class="tracklist collapsible collapsed" id="collapsibleTable0" style="width: 100%; border-width: 0px; border-collapse: collapse;"
 
! class="tlheader" colspan="10" style="text-align: left; background-color: rgb(255, 255, 255); border-width: 0pt;"|Tracklist
 
! class="tlheader" colspan="10" style="text-align: left; background-color: rgb(255, 255, 255); border-width: 0pt;"|Tracklist
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|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|4.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|4.
| style="text-align: left; vertical-align: top;"|"Star King"
+
| style="text-align: left; vertical-align: top;"|"[[Star King]]"
 
|Star King
 
|Star King
 
| style="padding-right: 10px; text-align: right;"|2:03
 
| style="padding-right: 10px; text-align: right;"|2:03
 
|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|5.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|5.
| style="text-align: left; vertical-align: top;"|"Star Prince"
+
| style="text-align: left; vertical-align: top;"|"[[Star Prince]]"
 
|Star Prince
 
|Star Prince
 
| style="padding-right: 10px; text-align: right;"|2:02
 
| style="padding-right: 10px; text-align: right;"|2:02
 
|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|6.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|6.
| style="text-align: left; vertical-align: top;"|"Jupiter Dub No.404"
+
| style="text-align: left; vertical-align: top;"|"[[Jupiter Dub No.404]]"
 
|Jupiter Dub No.404
 
|Jupiter Dub No.404
 
| style="padding-right: 10px; text-align: right;"|3:15
 
| style="padding-right: 10px; text-align: right;"|3:15
 
|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|7.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|7.
| style="text-align: left; vertical-align: top;"|"Noby Noby Prince"
+
| style="text-align: left; vertical-align: top;"|"[[Noby Noby Prince]]"
 
|Noby Noby Prince
 
|Noby Noby Prince
 
| style="padding-right: 10px; text-align: right;"|3:37
 
| style="padding-right: 10px; text-align: right;"|3:37
 
|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|8.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|8.
| style="text-align: left; vertical-align: top;"|"Little Help"
+
| style="text-align: left; vertical-align: top;"|"[[Little Help]]"
 
|Little Help
 
|Little Help
 
| style="padding-right: 10px; text-align: right;"|2:11
 
| style="padding-right: 10px; text-align: right;"|2:11
 
|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|9.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|9.
| style="text-align: left; vertical-align: top;"|"Revolution Katamari"
+
| style="text-align: left; vertical-align: top;"|"[[Revolution Katamari]]"
 
|Revolution Katamari
 
|Revolution Katamari
 
| style="padding-right: 10px; text-align: right;"|2:23
 
| style="padding-right: 10px; text-align: right;"|2:23
 
|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|10.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|10.
| style="text-align: left; vertical-align: top;"|"Kakatatamamariri 1"
+
| style="text-align: left; vertical-align: top;"|"[[Kakatatamamariri 1]]"
 
|Kakatatamamariri 1
 
|Kakatatamamariri 1
 
| style="padding-right: 10px; text-align: right;"|2:05
 
| style="padding-right: 10px; text-align: right;"|2:05
 
|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|11.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|11.
| style="text-align: left; vertical-align: top;"|"Katamari On Namco"
+
| style="text-align: left; vertical-align: top;"|"[[Katamari On Namco]]"
 
|Katamari On Namco
 
|Katamari On Namco
 
| style="padding-right: 10px; text-align: right;"|4:46
 
| style="padding-right: 10px; text-align: right;"|4:46
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|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|1.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|1.
| style="text-align: left; vertical-align: top;"|"Kakatatamamariri 2"
+
| style="text-align: left; vertical-align: top;"|"[[Kakatatamamariri 2]]"
 
|Kakatatamamariri 2
 
|Kakatatamamariri 2
 
| style="padding-right: 10px; text-align: right;"|4:32
 
| style="padding-right: 10px; text-align: right;"|4:32
 
|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|2.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|2.
| style="text-align: left; vertical-align: top;"|"White Katyusha"
+
| style="text-align: left; vertical-align: top;"|"[[White Katyusha]]"
 
|White Katyusha
 
|White Katyusha
 
| style="padding-right: 10px; text-align: right;"|4:32
 
| style="padding-right: 10px; text-align: right;"|4:32
 
|- style="background-color: rgb(255, 255, 255);"
 
|- style="background-color: rgb(255, 255, 255);"
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|3.
 
| style="padding-right: 10px; text-align: right; vertical-align: top;"|3.
| style="text-align: left; vertical-align: top;"|"Katamari on the Ondo"
+
| style="text-align: left; vertical-align: top;"|"[[Katamari on the Ondo]]"
 
|Katamari on the Ondo
 
|Katamari on the Ondo
 
| style="padding-right: 10px; text-align: right;"|2:23
 
| style="padding-right: 10px; text-align: right;"|2:23
 
|- style="background-color: rgb(247, 247, 247);"
 
|- style="background-color: rgb(247, 247, 247);"
  +
|}
  +
  +
==Ranks==
  +
When playing the game, players are able to rank up in the High-Rollers Club, meaning that during certain ranks, the player is able to earn more candies than normal after each stage.
  +
The player will be able to rank up after meeting a certain time requirement and a certain candy requirement. Down below is the list of different ranks in the game.
  +
{| border="01" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
  +
|-
  +
! scope="col"|Rank
  +
! scope="col"|Days to Rank
  +
! scope="col"|Candies to Rank
  +
! scope="col"|Candies to Keep Rank
  +
! scope="col"|xMore Candy
  +
|-
  +
|Lover
  +
|6 Days
  +
|370 Candies
  +
|0 Candies
  +
|1x
  +
|-
  +
|Teacher
  +
|6 Days
  +
|2800 Candies
  +
|370 Candies
  +
|1.5x
  +
|-
  +
|Doctor
  +
|7 Days
  +
|5900 Candies
  +
|2800 Candies
  +
|2x
  +
|-
  +
|Minister
  +
|7 Days
  +
|15,220 Candies
  +
|2,920 Candies
  +
|2.5x
  +
|-
  +
|General
  +
|7 Days
  +
|N/A
  +
|5315 Candies
  +
|3x
 
|}
 
|}
   
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|Make It Big 2: Fashion
 
|Make It Big 2: Fashion
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
804
+
833
 
|120
 
|120
 
|50
 
|50
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|Make It Big 3: Sports
 
|Make It Big 3: Sports
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
630
+
629
 
|120
 
|120
 
|50
 
|50
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|Make It Big 4: Rich
 
|Make It Big 4: Rich
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
971
+
1004
 
|120
 
|120
 
|80
 
|80
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|Make It Big 5: Children
 
|Make It Big 5: Children
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
739
+
892
 
|120
 
|120
 
|60
 
|60
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|Make It Big 7: Powerful
 
|Make It Big 7: Powerful
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
703
+
756
 
|120
 
|120
 
|70
 
|70
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|Diet Special
 
|Diet Special
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
614
+
615
 
|120
 
|120
 
|60
 
|60
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|Cows and Bears Special
 
|Cows and Bears Special
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
799
+
798
 
|120
 
|120
 
|70
 
|70
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==Downloadable Content==
 
==Downloadable Content==
The downloadable content in [[Touch My Katamari]] is piled into a several different features. Such feautres include:
+
The downloadable content in [[Touch My Katamari]] is piled into several different features. Such features include:
   
 
Fan Damacy: '''Points needed to redeem Download Requests.'''
 
Fan Damacy: '''Points needed to redeem Download Requests.'''
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Katamari Songs: '''Extra song's to play while rolling your [[Katamari]]!'''
 
Katamari Songs: '''Extra song's to play while rolling your [[Katamari]]!'''
   
Each request can be reedeemed in-game by using Fan Damacy's. These are the current Request's avalible on the PlayStation Store:
+
Each request can be redeemed in-game by using Fan Damacy's. These are the current Request's available on the PlayStation Store:
 
*'''Download Request #1: Snowman!'''
 
*'''Download Request #1: Snowman!'''
 
'''​'''Relive your childhood by rolling up a snowman!
 
'''​'''Relive your childhood by rolling up a snowman!
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'''​'''PAC-MAN going strong at 30!
 
'''​'''PAC-MAN going strong at 30!
 
*'''''Download Request #5:''' ''''''Downhill Race'''
 
*'''''Download Request #5:''' ''''''Downhill Race'''
Race againsts the clock!
+
Race against the clock!
*'''Download Request #6: <span style="line-height:21px;">Katamari soccer</span>'''
+
*'''Download Request #6: Katamari Soccer'''
 
Play soccer with your Katamari!
 
Play soccer with your Katamari!
 
*'''Download Request #7 Katamari Fan Festival'''
 
*'''Download Request #7 Katamari Fan Festival'''
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|Snowman!
 
|Snowman!
 
|Usual, K Drive
 
|Usual, K Drive
548
+
658
 
|120
 
|120
 
|60
 
|60
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|Shopping
 
|Shopping
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
666
+
667
 
|120
 
|120
 
|50
 
|50
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|Maid Heaven
 
|Maid Heaven
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
503
+
505
 
|120
 
|120
 
|50
 
|50
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|We Love PAC-MAN
 
|We Love PAC-MAN
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
795
+
794
 
|120
 
|120
 
|60
 
|60
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|Downhill Race
 
|Downhill Race
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
581
+
587
 
|120
 
|120
 
|20
 
|20
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|Katamari Soccer
 
|Katamari Soccer
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
640
+
642
 
|120
 
|120
 
|50
 
|50
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|Katamari Fan Festival
 
|Katamari Fan Festival
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
815
+
825
 
|120
 
|120
 
|60
 
|60
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|Athlete Abyss
 
|Athlete Abyss
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
591
+
597
 
|120
 
|120
 
|40
 
|40
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|The Great Journey
 
|The Great Journey
 
|Usual, K Drive, Eternal
 
|Usual, K Drive, Eternal
|±2,681
+
|±2,683
 
|120
 
|120
 
|130
 
|130
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Touch My Katamari was met with average to mixed reviews upon release, as GameRankings gave it a score of 70.12%, while Metacritic gave it 69 out of 100.
 
Touch My Katamari was met with average to mixed reviews upon release, as GameRankings gave it a score of 70.12%, while Metacritic gave it 69 out of 100.
   
Media Create reports did not have the game in the top 50 selling games in the week after its debut. On PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans, because longtime fans were likely to find the recycled stages somewhat stale. In a hands-on preview, 1UP.com's Jeremy Parish had similar comments, saying that the series now "continues to miss the point"
+
Media Create reports did not have the game in the top 50 selling games in the week after its debut. On the PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans because longtime fans were likely to find the recycled stages somewhat stale. In a hands-on preview, 1UP.com's Jeremy Parish had similar comments, saying that the series now "continues to miss the point"
  +
  +
==Gallery==
  +
<gallery>
  +
Touch My Katamari Japan.jpg|Japan Cover
  +
Touch My Katamari Pal.jpg|PAL Cover
  +
</gallery>
   
 
== Trivia ==
 
== Trivia ==
* This is the first game in the series to receive a E10+ rating, due to it's more suggestive dialogue and themes.
+
* This is the first game in the series to receive an E10+ rating, due to it's more suggestive dialogue and themes.
 
*The [[List of Katamari Fan Festival Fans|Katamari Fan Festival]] features actual fans' Twitter addresses when a living entity is rolled up.
 
*The [[List of Katamari Fan Festival Fans|Katamari Fan Festival]] features actual fans' Twitter addresses when a living entity is rolled up.
 
[[Category:Katamari Games]]
 
[[Category:Katamari Games]]

Latest revision as of 02:23, October 21, 2019

Touch My Katamari
160025b1
Developer(s) Namco
Publisher(s) Namco
Series Katamari Damacy
Aspect ratio 16:9 (960×544)
Platform(s) PlayStation Vita
Release date(s)

JP December 17, 2011[1]EU February 22, 2012[2]NA February 22, 2012[3]

Genre(s) Third-person puzzle-action
Mode(s) Single-player
Rating(s) ESRB - Rated E10+

PEGI - 3+

CERO - A

Media Digital distribution
System requirements
Input methods Accelerometer

Multi-touch

Touch-my-katamari-300x150

Touch My Katamari Official North American Logo

Touch My Katamari (塊魂ノビータ Katamari Damashī Nobīta) is the sixth game in the Katamari Series released for the Playstation Vita on December 11th of 2011 on Japan and on February 22th of 2012 on Europe and North America.
Katamari-Damacy Vita-Announcement header

Katamari Damacy No-Vita Official Japanese Logo

GameplayEdit

The game carries on the gameplay of previous Katamari games in which players must roll a sticky ball, known as a Katamari, over hundreds of objects, allowing it to grow in size and reach the desired size within a time limit. However, this iteration adds new gameplay mechanics that make use of the PlayStation Vita's features. Along with the analog controls, players can move their fingers across the touch screen in order to move their Katamari in the desired direction. By moving fingers along the back touch panel, players can squash and stretch their Katamari, stretching it lengthways in order to roll over more objects or squashing it upwards to fit into tighter areas.

The player is able to earn candies when they play everyday, the player is rewarded with 1 candy and it doubles the more days they play until the candy count reaches 256 candies as it reached its possible maximum. The player can earn candies randomly from their fans as the king presents the candies to the player, the fans are able to give out 500 candies at a random given time.

StoryEdit

Long ago, the King of All Cosmos brought light to the sky and replaced the stars of the universe, giving the people of Earth a beautiful portrait and a source of great inspiration. This, as you might imagine, made the King of All Cosmos tremendously popular. And he savored that popularity until a normal family -- in a discussion about the King's awesomeness -- mentioned that the King and the local school principal were equally cool.
This horrified the King of All Cosmos. The King then confesses to his son The Prince, that he had been a bit lazy and that there was no wonder that Katamari Damacy fans were disappointed, he instructs The Prince to roll katamaris that the King can eat to make the "cosmic belly" fit once more.

Katamari AchievementsEdit

See list of Touch My Katamari Trophies.

SoundtrackEdit

TMK Soundtrack 1
TMK Soundtrack 2
TMK Soundtrack 3

Touch My Katamari, known in Japan as Katamari Damacy No-Vita (塊魂ノビータ Katamari Damashī Nobīta), is a video game produced by Namco Bandai Games for the PlayStation Vita in 2011. As has become commonplace for the series, its music was composed by a large number of composers: a large team headed by Taku Inoue included series veteran Yuu Miyake, Ken Inaoka, BAKUBAKU DOKIN, Akitaka Tohyama, Hiroyuki Kawada, Yoshihito Yano, Yuichi Nakamura, Hiroshi Okubo, and Trine. The music includes both original pieces as well as many remixes of pieces from prior games, such as a new version of "Lonely Rolling Star". Inoue was charged by Miyake with making the music of the game "newer and fresher", as Miyake was tired of the series repeating the same concepts, and Inoue attempted to impart his own style into the original pieces and to use new styles of arrangements.

The music was released in several forms. First, as a soundtrack album, Katamari Damacy Novita Original Soundtrack: Katamori Damacy (塊魂ノ・ビ~タ オリジナルサウンドトラック 「かたもりだましい」), which contains 16 tracks and has a length of 1:12:12. It was published by Columbia Music Entertainment on December 21, 2011, with the catalog number COCX-37131. An additional two digital-only publications of songs from the game, titled Kamatari Damacy - Touch My Katamari Original Sound Track 2 and Katamari Aventur Damacy - Touch My Katamari Original Sound Track 3, were released on April 10, 2012, and November 20, 2012, with eleven and three songs and lengths of 33:01 and 10:10, respectively.

Christopher Huynh of Video Game Music Online (formerly Square Enix Music Online), in their review of Katamori Damacy, felt that the soundtrack had the energy of the first few soundtracks in the series while providing a more cohesive experience by not including "filler" tracks like previous albums.



RanksEdit

When playing the game, players are able to rank up in the High-Rollers Club, meaning that during certain ranks, the player is able to earn more candies than normal after each stage. The player will be able to rank up after meeting a certain time requirement and a certain candy requirement. Down below is the list of different ranks in the game.

Rank Days to Rank Candies to Rank Candies to Keep Rank xMore Candy
Lover 6 Days 370 Candies 0 Candies 1x
Teacher 6 Days 2800 Candies 370 Candies 1.5x
Doctor 7 Days 5900 Candies 2800 Candies 2x
Minister 7 Days 15,220 Candies 2,920 Candies 2.5x
General 7 Days N/A 5315 Candies 3x

LevelsEdit

For a list of stages in Touch My Katamari, see List of Touch My Katamari Stages.
Level Mode

Items

Score Candy
Remember Usual ±256, 280 100 5
Make It Big 1: Playtime Usual, K Drive, Eternal ±667 120 30
Make It Big 2: Fashion Usual, K Drive, Eternal ±833 120 50
Make It Big 3: Sports Usual, K Drive, Eternal ±629 120 50
Make It Big 4: Rich Usual, K Drive, Eternal ±1004 120 80
Make It Big 5: Children Usual, K Drive, Eternal ±892 120 60
Make It Big 6: Workers Usual, K Drive, Eternal ±1,390 120 100
Make It Big 7: Powerful Usual, K Drive, Eternal ±756 120 70
Make It Big 8: Royal Usual, K Drive, Eternal ±1,248 120 120
Diet Special Usual, K Drive, Eternal ±615 120 60
Clean Up Special Usual, K Drive ±150 120 30
50 Items Special Usual, K Drive, Eternal ±576 120 50
Cows and Bears Special Usual, K Drive, Eternal ±798 120 70

Downloadable ContentEdit

The downloadable content in Touch My Katamari is piled into several different features. Such features include:

Fan Damacy: Points needed to redeem Download Requests.

Download Requests: Add-on level content for Touch My Katamari.

Katamari Songs: Extra song's to play while rolling your Katamari!

Each request can be redeemed in-game by using Fan Damacy's. These are the current Request's available on the PlayStation Store:

  • Download Request #1: Snowman!

Relive your childhood by rolling up a snowman!

  • Download Request #2: Shopping

Roll up and make an expensive Katamari!

  • Download Request #3: Maid Heaven

Clean up after yourself!

  • Download Request #4: We Love PAC-MAN

PAC-MAN going strong at 30!

  • Download Request #5: 'Downhill Race

Race against the clock!

  • Download Request #6: Katamari Soccer

Play soccer with your Katamari!

  • Download Request #7 Katamari Fan Festival

Roll up a festival!

  • Download Request #8: Athlete Abyss

Train your hardest in Athlete Abyss!

  • Download Request #9: The Great Journey

Roll up the King!

Level Mode

Items

Score Candy
Snowman! Usual, K Drive ±658 120 60
Shopping Usual, K Drive, Eternal ±667 120 50
Maid Heaven Usual, K Drive, Eternal ±505 120 50
We Love PAC-MAN Usual, K Drive, Eternal ±794 120 60
Downhill Race Usual, K Drive, Eternal ±587 120 20
Katamari Soccer Usual, K Drive, Eternal ±642 120 50
Katamari Fan Festival Usual, K Drive, Eternal ±825 120 60
Athlete Abyss Usual, K Drive, Eternal ±597 120 40
The Great Journey Usual, K Drive, Eternal ±2,683 120 130

ReceptionEdit

Touch My Katamari was met with average to mixed reviews upon release, as GameRankings gave it a score of 70.12%, while Metacritic gave it 69 out of 100.

Media Create reports did not have the game in the top 50 selling games in the week after its debut. On the PlayStation LifeStyle, Heath Hindman's review claimed the game was better for series newcomers than veterans because longtime fans were likely to find the recycled stages somewhat stale. In a hands-on preview, 1UP.com's Jeremy Parish had similar comments, saying that the series now "continues to miss the point"

GalleryEdit

Trivia Edit

  • This is the first game in the series to receive an E10+ rating, due to it's more suggestive dialogue and themes.
  • The Katamari Fan Festival features actual fans' Twitter addresses when a living entity is rolled up.
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